Sam and Max: Save the World



Below you can find the game trailer and examples of environments

I worked on from the six episodes of the game.


My role consisted of creating new 3D models and other art assets and textures to enhance the

environments throughout the game. Hand painted textures were created using Adobe Photoshop,

and instances of object meshes, animations, and character poses were edited in Skunkape’s own game engine.

Game Environments

Corner Store

TV Recording Studio Exterior Scene

Teddy Bear themed Casino Exterior Scene

VR Street Scene – Digital Internet themed version of the Main Street

Street View

TV Recording Studio Interior Scene

Teddy Bear Factory Interior Scene

Inside of the Moon Interior

Office Scene

Sybil’s Office – Tattoo Studio & Newspaper Printing Office

President Oval Office Scene

Laser Room Interior Scene

Game Trailer